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Showing posts from March, 2023

Reflection

https://www.youtube.com/watch?v=tTZ87yTz4G0   As an educator, to be effective, I must balance the technology tools available to enhance learning and promote engagement and success. We see the benefits of game-based learning in that it promotes engagement and academic achievement in the real world. It is a very dynamic method of instructing students and students can develop skills and competence. We also see the benefits of web-based Assessment help students to demonstrate an understanding of the content of the lesson by differentiating instruction.  Differentiation of lessons and assessments can be done in three groups, the high group, middle group, and low group. Finally using assistive technology in the classroom, allow all students access to educational materials and resources and enhances good quality education so all students can achieve academically and socially. Three lessons I take away from this course are differentiation through technology as all children are...
https://www.canva.com/design/DAFcYXUMRys/0FC9D-Rql1I_vrGXBj3EYw/edit?utm_content=DAFcYXUMRys&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton  

Assistive Technology Devices for all students

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  https://youtu.be/YqaFmScurtg                                                                                                                                     EDUC 630 Roblyer & Hughes (2023) discuss the importance of equitable access to websites for all students.  Examples of how technology and assistive devices are used to meet the needs of all students are first, devices with problem-solving functions with integrated strategies to serve the classroom needs. Roblyer & Huges (2023) described this software as a program specifically designed to scaffold students as they practice solving complex problems. Computer equitable access is important...